

The PS of all “special” weapons has been reduced by 7%. Durability reduced from 153 to 140 pts.ĭamage reduced by 5%.Durability reduced from 125 to 113 pts.Projectile explosion damage reduced by 5% (instead of 10% on the first test).Projectile explosion damage increased by 5%.Ĭooldown increased from 3.5 to 4 seconds. The PS of all “rare” weapons has been reduced by 13%.ĭamage from missile explosion reduced by 7%. We have gathered enough information since it was added and are making corrections that will make the details of “rare” and “special” rarities quite different from each other in terms of effectiveness, as it should be. In terms of “rare” parts, we would like to note that the changes are related to the introduction of a new “special” rarity into the game. You can study all the planned changes in detail on the special test server!Īll changes are indicated regarding the parameters on the live server! Common rarity We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

We carefully reviewed your feedback after the first test, checked it against the statistics and are now ready to submit an updated version.

Soon we are planning to release the promised balance update.
